reality-based-plans.txt plans based in reality

Author: Sahil Gautam <printfdebugging@gmail.com>
Homepage: <https://printfdebugging.in/>
License: GNU GPL v2

==============================================================================
Plans Based in Reality                           

    the plans should be based in reality. the last time i thought about plans
    in plans.txt, and ended up listing a lot of things organized in a really
    "beautiful looking" but impractical/naive way. one cannot plan everything
    for the next 5 years or 10... you don't know how things will be then.
    these plans usually last an year or two at best.

    - crafting interpretrs
    - structure and interpretation of computer programms
    - introduction to algorithms/clrs implemented in c
    - learn opengl
    - the book of shaders
    - raytracing weekend series
    - explore open source opengl projects
    - vulkan tutorial
    - kohi game engine

    once i go through these tutorials/books/projects, i expect to have a
    decent understanding of computer graphics, ds-algo and language design and
    i would know what to work on next. maybe i will have some project ideas,
    or i might want to read some domain specific books to know the details or
    i might be curious about open source projects... i will see to it then.

    too much pre-planning creates confusion and adds a lot of overhead to the
    thought process as then the thought process has to abide by the plan.

==============================================================================
vim:tw=78:ts=8:ft=help:norl:fdm=marker:fmr=<<<,>>>:ma:noro